Is there some way to determine, much like achievements, which Upgrades have been purchased by a player?
For example, if I want to calculate the efficiency of squeezing a Chicken, I would check out purchased skills of a Player, figure out how deep into Animal Kinship they are, and then run a regular calculation based on that.
But what if the user has purchased the "Grain Attraction" Upgrade, and gets 10 grain per squeeze? How do I determine that?
Posted 11 months ago by